A lot of people are mentioning escapism. I would argue that 1. that is why most people play games and 2. escapism is a combo of "to accomplish something tangible" and "to exert one's will."
You can't exert your will perfectly over your real life environment and you therefore feel you lack tangible accomplishments, something that can be rectified by games in a way that more passive entertainments (like movies) don't allow.
Course, maybe people just play games because they're shiny. That's possible too.
Because we, as badgers, playing video games would be silly.
I was torn between Interacting with a crafted experience and Accomplishing something tangible. These days, it's (1st) accomplishing something tangible while (2nd) interacting with a crafted experience. But usually it's just the immersion. I like experiencing what developers have spent months working on. I love the ooh's and aah's of seeing something for the first time in a game; The unfolding of a meticulously planned story, the first glimpse of new and exciting enemies, an unexplored world inviting you in. If I accomplish something tangible along the way, then all the better.
P.S. Although you're getting better, you guys seriously need to work on your drumrolls.
Devious Comments
You can't exert your will perfectly over your real life environment and you therefore feel you lack tangible accomplishments, something that can be rectified by games in a way that more passive entertainments (like movies) don't allow.
Course, maybe people just play games because they're shiny. That's possible too.
Bastards think they OWN the place.
I was torn between Interacting with a crafted experience and Accomplishing something tangible. These days, it's (1st) accomplishing something tangible while (2nd) interacting with a crafted experience. But usually it's just the immersion. I like experiencing what developers have spent months working on. I love the ooh's and aah's of seeing something for the first time in a game; The unfolding of a meticulously planned story, the first glimpse of new and exciting enemies, an unexplored world inviting you in. If I accomplish something tangible along the way, then all the better.
P.S. Although you're getting better, you guys seriously need to work on your drumrolls.
Games like Vanillaware's Muramasa, where everything is just so beautifully rendered, that's what I like best in games.
Shooters for fun and friendly competition.
Racing games for adrenaline.
RPG's to be a part of the story.